Ux

Wrap Up

Thoughts on designing for mobile devices

Mobile devices are largely regarded as being a lean-back medium. One in which you can’t expect users to perform difficult actions or expect they will engage in a high level of interactivity while using a mobile device, particularly if that device is a phone.

When designing for mobile functionality of your application needs to be simple and accessible. Providing interactivity in a simple way you will generate far more user engagement and create a more usable and viable product.

Every step of the journey is important and needs to be thoughtfully considered. Poorly thought UX and user journey creates a design which raises more questions than it solves.

  • Start with a business challenge
  • Highlight the problems and the approach to solving them
  • You are not your user
  • Know people context and activities
  • Disregard your user base pre-conceptions
  • Be receptive to user feedback
  • Success is defined by your user base, let their data drive it
  • Research and feedback are key investigation methods – if conducted thoroughly 
it will save time
  • Nothing in the design is arbitrary
  • Ask the 5 why’s
  • Iterate: learn, build, measure
  • Low fidelity is easier to problem solve and brainstorm
  • Prototype before code
  • Discover, define, develop, deliver – The double diamond methodology
  • Less but better
  • High fidelity takes time
  • Keep interactions simple – limited and fun gestures
  • Add more detail to less screens
  • Testing is really useful
  • Minimising effort is they key to a better user experience on mobile devices
  • Engagement should be simplistic and rewarding for the user
  • Make browsing through content easy and quick
  • Keep It Simple! If it isn’t needed for the task at hand, drop it from the design!
  • Solve business challenges

The 5 why’s

The vehicle will not start. (the problem)
Why? – The battery is dead. (first why)
Why? – The alternator is not functioning. (second why)
Why? – The alternator belt has broken. (third why)
Why? – The alternator belt was well beyond its useful service life and not replaced. (fourth why)
Why? – The vehicle was not maintained according to the recommended service schedule. (fifth why, a root cause)

The key is to encourage the trouble-shooter to avoid assumptions and logic traps and instead trace the chain of causality in direct increments from the effect through any layers of abstraction to a root cause that still has some connection to the original problem. Note that, in this example, the fifth why suggests a broken process or an alterable behaviour, which is indicative of reaching the root-cause level.

Double Diamond Model
DoubleDiamond

Design Council’s Double Diamond model, to help clarify the process.

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