Will get some prototype links up at some point.
Theory on information architecture, business analysis, site maps, navigation, design and layout. Covering best practice, key players and principles. 2nd Brief in for an online e-commerce experience, website. Card sort, personas, user journeys, wireframes and presentation – two week turnaround. I went with Bootstrap framework and did the wireframes in omnigraffle.
Busy week, more to come.
Thoughts on designing for mobile devices
Mobile devices are largely regarded as being a lean-back medium. One in which you can’t expect users to perform difficult actions or expect they will engage in a high level of interactivity while using a mobile device, particularly if that device is a phone.
When designing for mobile functionality of your application needs to be simple and accessible. Providing interactivity in a simple way you will generate far more user engagement and create a more usable and viable product.
Every step of the journey is important and needs to be thoughtfully considered. Poorly thought UX and user journey creates a design which raises more questions than it solves.
Pitch went well. Based on user feedback App received an overhaul the night before, resulting in a happy user and better user experience. Considering this was a 2.5 day project including presentation I was extremely happy with the end result and the learning objectives.
App demo (lo fidelity pop app prototype) – https://popapp.in
Refinement and prototype day, continuing on with
- User interview, stage 2
- Map behaviours
- Map user flow
- Wire framing
- Initial sketches – low fidelity
- Refine user flow
- Refine sketches – low fidelity
First day was pretty heavy on UX theory, but thoroughly interesting. I cant wait to get sketching and prototyping my first agile course project tomorrow, for a Friday delivery.
Here is sketchy template I created – iPhone 5 with grid iphone-5-grid